Inhabitants are predestined for fame, fortune, or even death, and this often cruel fate is determined by a mere roll of the dice by none other than the god of destiny themselves. Following the travels of Shiren and his talking ferret, Koppa, the game focuses in on a region thats fate is determined by the god of destiny, Reeva. While roguelikes aren’t typically known for their story, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate does an acceptable job setting things up. The Switch has no shortage of roguelikes, however, so the real question is whether or not this game does enough to stand out among the crowd. Shiren the Wanderer: The Tower of Fortune and the Dice of Fate released on December 2nd, and is essentially a re-release of the original DS/Vita game with some additional dungeons, a music player, and an optional HUD designed with streaming in mind. Primed by my positive experience with Chocobo’s Mystery Dungeon: Every Buddy from last year, I was happy to hear that the franchise’s original mascot, Shiren the Wanderer, would be heading to the Switch in some capacity. This, of course, includes the beloved and long-running Mystery Dungeon series. While my experience with the genre dates as far back as the early ‘90s, with Castle of the Winds II, I’ve missed out on most titles that fans would consider “essential” simply because of my subconscious avoidance through my earlier gaming years. The Nintendo Switch has single-handedly made me a fan of roguelikes over the past few years.
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